Tag Archives: monetization

CAN YOU PROVIDE MORE DETAILS ON THE MONETIZATION STRATEGIES YOU MENTIONED

In-app purchases: This is one of the most common and effective monetization strategies for mobile apps. With in-app purchases, you allow users to purchase additional content, features, services or items within your app. Some common examples of in-app purchases include:

Removing ads: You can offer an option for users to pay a one-time fee to remove ads from showing up in your app.

Virtual currencies: Games often use virtual currencies like coins or gems that users earn by playing the game but can also purchase more of using real money. The currencies are then used to purchase power-ups, characters, levels etc.

Subscriptions: You can create subscription plans where users pay a monthly/annual fee to unlock premium features or get unlimited access to certain content/services in your app. Common subscription durations are 1 month, 6 months or 1 year.

Additional content: Sell expansions, additional levels, characters, maps, tools etc. as in-app purchases to enhance the core app experience.

Consumables: Offer items that get used up or depleted over time like bonus lives in a game so users have to keep purchasing them.

Some tips for optimizing in-app purchases include having a clear free trial experience, bundling related items together, using sales and discounts strategically, and upselling and cross-selling other relevant products. Analytics on player segments is also important to target the right users.

Paid apps: Instead of making the core app free with optional in-app purchases, you can also develop a paid app model where users pay an upfront one-time fee to download and access all core app functionality without any ads or limitations.

The paid app approach works well for apps with very high perceived value, complex utilities, content creation or productivity tools where a subscription may not make sense. Some artists, writers and creative professionals also prefer a simple one-time purchase model over subscriptions. It limits the potential user base and monetization compared to free-to-play models.

Advertising: Showing ads, especially full-screen interstitial ads, is one of the most widespread methods to monetize free apps. With mobile advertising, you can earn revenue through:

Display ads: Banner, text ads shown within the app UI on screens like level loads, between sessions etc.

Video ads: Pre-roll or mid-roll video ads displayed before or during video playback within the app.

Interstitial ads: Full-screen takeover ads shown when transitioning between screens or game levels.

It’s important to balance ad frequency, placement and types to avoid frustrating users. Analytics on ad click-through and engagement helps optimize monetization. You can also explore offering ad-free experiences through in-app purchases. Various ad mediation SDKs like Google AdMob, Facebook Audience Network help manage multiple ad demand sources.

Affiliate marketing: Promote and earn commissions from selling other companies’ products and services through your app. For example, a travel app can recommend hotels and flights from affiliate partners and earn a percentage of sales. Likewise, an e-commerce app can promote trending products from affiliate retailers and brands.

Successful affiliate programs require building strong app audiences, complementary product matching and transparent affiliate disclosures. Analytics helps track what affiliates drive the most sales. Affiliate marketing works best for apps with large, engaged audiences with an innate interest in purchasable products and services.

Referral programs: Encourage your app’s existing users to refer their friends and family by sharing referral codes. When the referred users take a desired action like completing onboarding, making a purchase etc., both earn a reward – typically cash, in-app currency or discounts. Building viral growth through personalized and targeted referrals helps scale the user base. Some apps also let high-referring users unlock special status or badges to encourage ongoing referrals.

Sponsorships: Approach brands, agencies, or other businesses to sponsor different parts of your app experience in return for promotions and branding. Common sponsorship opportunities include sponsored filters, featured app sections, login/launch page takeovers, exclusive offers etc. Analytics helps sponsors measure engagement with their promotions and campaigns. Sponsorships work best for apps with very large, loyal user communities.

Data monetization: For apps with access to valuable user data signals (demographics, behaviors, interests etc.), you can monetize anonymized insights through partnerships with market research firms, advertisers or other data buyers. It requires utmost responsibility and compliance with privacy regulations when handling personal user information.

Crowdfunding/Donations: Some passion apps rely on user goodwill and appeal to their communities for voluntary crowdfunding or micro-donations to continue development. While unpredictable, cultivated fanfare around new features or anniversary milestones can drive unprompted donations from loyal superfans.

Combining multiple monetization strategies often works best to maximize revenue potential and provide users flexibility in how they choose to engage and support an app over time. Testing new ideas is also key to continued growth and success with in-app monetization models. The right balance of different methods depends on the core app experience and business model.

HOW DOES TELEGRAM’S MONETIZATION STRATEGY COMPARE TO OTHER MESSAGING PLATFORMS

Telegram has taken a unique approach to monetization compared to other popular messaging platforms such as WhatsApp, Facebook Messenger, WeChat, and LINE. While many messaging apps have adopted paid subscription models or in-app advertising and promotions, Telegram has so far avoided these monetization tactics in favor of other innovative strategies.

Telegram is considered a “freemium” service as users can enjoy the basic features for free, but paid subscriptions are available to unlock additional premium features. Unlike other messaging platforms, Telegram does not place ads or in-app promotions and has stated they never will due to concerns over how ads could impact user privacy and experience. Instead, Telegram relies mainly on optional donations from its large existing user base to fund ongoing development and server costs. Telegram is able to offer these services without ads currently because founder Pavel Durov has pledged around $200 million from his personal fortune to support the app.

Telegram launched “Telegram Premium” in June 2022, introducing a paid subscription for the first time. Premium subscribers can receive a larger maximum number of contacts, folders, pins, and more. Premium also increases file upload limits and introduces exclusive animated emoji and reactions. Telegram Premium costs $4.99 per month but the company claims this optional subscription will be enough for Telegram to fully support itself without any future need for alternative monetization methods like ads.

In contrast, WhatsApp employs no monetization at all presently since it is owned by Facebook parent company Meta. WhatsApp did have plans to introduce optional business-focused paid services and in-app purchases, but that was delayed indefinitely after a user backlash over privacy concerns. WhatsApp has over 2 billion users but generates no direct revenue, relying solely on Meta’s other business revenues to fund development.

Meta’s other messaging platforms like Facebook Messenger and Instagram Direct have prominent in-app advertising including product and service recommendations. Businesses can promote their Messenger profiles, chats, stories, and online stores through ads. Messenger also offers subscription plans for businesses’ customer service capabilities through tools like Messenger API bots.

WeChat in China has become a powerful super app with a wide array of services completely integrated within the messaging experience. WeChat monetizes through digital payments services, gaming integrations, and a thriving mini program ecosystem similar to mobile apps where businesses can promote and sell digital goods/services. WeChat takes a cut of revenues from these integrations that has made it immensely profitable for parent company Tencent without any ads within the core chat functions.

Japanese messaging platform LINE also emphasizes services beyond communication including games, commerce, and digital content integrated directly into the app experience. LINE generates major revenues through its games including Puzzle & Dragons, sales of LINE-based stickers and digital goods, advertising, and a payments platform called LINE Pay similar to WeChat Pay. LINE has also explored optional premium LINE TV and phone plan subscriptions.

Korean messaging giant Kakao follows a South Korean model emphasizing built-in mini games accessible via chat profiles which generate abundant in-game purchases. KakaoTalk also earns income from a music streaming service, loyalty points program, commerce platform, and its digital wallet service Kakao Pay.

In summary – while most messaging platforms depend heavily on in-app ads, e-commerce integrations or paid subscriptions – Telegram has resisted this approach so far through Pavel Durov’s initial funding and the recent premium subscription option. WeChat, LINE, Kakao and Messenger align more with the super app model fully integrating overlays services alongside communication. But Telegram seeks to keep a tighter separation of chat functionality from additional monetized overlays and services. Only time will tell if Telegram Premium generates enough ongoing revenue or if alternative strategies may eventually be explored.